Passing parameters to the compiler
We will start with the parameters that the compiler requires in order to get the code compiled. In the compilation process, we used -losg -losgViewer -I/usr/include/osg -I/usr/include/osgViewer
.
Our Nim file ex01.nim
would start in this case with:
As the manual states, the passL pragma passes parameters to the linker.
You can also use pkgconfig
:
$ pkg-config --libs openscenegraph
-losg -losgDB -losgFX -losgGA -losgParticle -losgSim -losgText -losgUtil -losgTerrain -losgManipulator -losgViewer -losgWidget -losgShadow -losgAnimation -losgVolume -lOpenThreads
The way in which the outcome of pkgconfig
is used in passL
is by means of gorge:
The same applies to passC. So you could use:
So we can live with:
{.passL: gorge("pkgconfig --libs openscenegraph").}
{.passC: gorge("pkg-config --cflags openscenegraph").} # In this case will be empty
Bug
windows case